//==============================================================================
// pig_anim.txt
//==============================================================================

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
define curselight
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX A Curse Light Small
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
                Visual Animal pig_boredA
            }
         
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
                Visual Animal pig_deathA
				Connect hotspot blooddecal hotspot
				Connect hotspot bloodspurt hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
                Visual Animal pig_idleA
				connect ATTACHPOINT curselight HOTSPOT
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
                Visual Animal pig_walkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
            }
        }
    }
}

